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Backgammon Game Rules After you've learned how to set up the backgammon board and right before you start playing backgammon on play65 backgammon software, it's time to learn backgammon rules. The object of the backgammon game is to bring all of your checkers into your home board and then bear off all 15 of them from the board before your opponent. Backgammon Rules in Details: At the beginning of the backgammon game, both players are rolling one die. The player's whose die roll is higher opens the game by moving one checker the number of points appears on the die. From now on, each player on his turn is rolling two dice. Backgammon Checkers Movement The movement of the checkers in the backgammon game is always forward – from the players' 24-point to their 1-point. The dice conducts the movement of the checkers. For example, if the dice rolls 3 and 6, the player will be able to move one checker 9 points forward or to move one checker 3 points and a second checker 6 points. Note that the checkers can move only to an open point, which is not taken by a checker. When it is impossible to move the checker/s to an open point, the player loses his turn. When a player rolls a double, he my move the checkers 4 times the number appears on the dice. For example, if a player rolls double 5, he may move the checkers 20 points, in any possible combination. Hitting and Entering To understand the meaning of the terms "hit" and "enter" in backgammon lingo, you must first understand the meaning of the term "blot". Blot is a single checker that takes place on a point. The blot is most likely to be hit by the opponent's checker, who can move the blot to the bar and put a checker of his in its place. When a player has a checker on the bar, his first priority will be to enter it to the opponent's home board. This can be done only if the dice roll indicates numbers that lead to open points on the opponent's home board; otherwise, the player loses his turn. Backgammon Bearing Off After you've moved all of your checkers to the home board, the bearing off may begin. The bearing off is also conducted by the dice roll. For example, if you roll 2 and 4, you may bear off the checker takes place on 6-point. If the 6-point is open, then you'll be able to bear off a checker in a higher point and if it's impossible too, you'll bear off the checker in the highest point. Once you've done bearing off your entire checkers you win the backgammon game! |
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